Dungeon Architect
Semi-AutonomousProcedural level generator with flow graphs, grid builders, and snap-based room stitching.
About
Dungeon Architect is a procedural level generator for Unreal and Unity with multiple generation methods: Grid Flow for dungeon layouts with key-locks, Snap Builder for room stitching via graph grammar, and Cell Flow for organic Voronoi layouts. Supports GPU voxel generation for caves and floating islands.
Agentic Level: Semi-Autonomous
AI does most of the work; human reviews and refines output.
Generates complete dungeon layouts from flow graph rules. Human defines room themes, flow constraints, and generation parameters.
Engine Support
Unity Unreal
Pricing
Paid Unreal version ~$300 on Fab, Unity version on Asset Store, pricing varies by engine
Game Dev Workflows
Tags
Listed in Procedural Generation
Last updated: 2026-03-02