Dungeon Architect

Semi-Autonomous

Procedural level generator with flow graphs, grid builders, and snap-based room stitching.

About

Dungeon Architect is a procedural level generator for Unreal and Unity with multiple generation methods: Grid Flow for dungeon layouts with key-locks, Snap Builder for room stitching via graph grammar, and Cell Flow for organic Voronoi layouts. Supports GPU voxel generation for caves and floating islands.

Agentic Level: Semi-Autonomous

AI does most of the work; human reviews and refines output.

Generates complete dungeon layouts from flow graph rules. Human defines room themes, flow constraints, and generation parameters.

Engine Support

Unity Unreal

Pricing

Paid Unreal version ~$300 on Fab, Unity version on Asset Store, pricing varies by engine

Game Dev Workflows

Tags

Listed in Procedural Generation

Last updated: 2026-03-02